![]() The increased visual fidelity combined with the added precision offered by playing the game with a mouse and keyboard on the PC delivers a Reach experience that's "improved" over the original. Sure, the game "plays" better than it does on 360. The remastered version looks sharp and smooth, while the original looks imprecise, almost dream-like in the way that it moves. "The disadvantage with this technique is that in fast motion, ghosting is a serious issue, resulting in a look rather akin to what we saw on very early, latency-heavy LCD displays."Īlthough major critics at the time failed to pick up on the fact that Reach looked much blurrier than past Halo games, looking at a side-by-side comparison of the MCC version versus the original, it's clear that the use of temporal anti-aliasing is the biggest difference between the two. " major positive is that the effect on far away scenery in particular can be quite extraordinarily good, and one of Reach's major accomplishments is the creation of massive, sprawling levels with tons of view distance," wrote Digital Foundry's Richard Ledbetter earlier in 2010. While Tchou uses "free" within the context of hardware resources, the use of TAA in the 360 version of Reach still came at a cost.
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